Discipline

He first entered the software industry in 1997 to work on MicroProse Software’s award winning flight sim European Air War. By 2000 he had developed an animation system for use with Unreal that helped his project win IGN’s Best of E3 award, beating out other highly praised titles such as Microsoft’s Halo.

He has extensive experience in the development of video games, real-time rendering and simulation as well as more traditional end-user applications.

 

Academic Background

  • University of Maryland Baltimore County – BS, Computer Science, 1997 – 2000
  • Connecticut College, Computer Science, 1995 – 1997

 

Professional Experience

  • RTI Group, LLC, Annapolis, MD, Software Engineer, April 2015 to present
  • Private Company, Maryland, Owner/Directory of Technology, 2003 – Present
  • MicroProse (formerly Interactive Game Group, LLC), New York, Lead Programmer, 1997 – 2003
  • Infogrames, San Jose, CA, Programmer, 1997 – 2003
  • Hasbro, Rhode Island, Programmer, 1997 – 2003

 

Skills and Expertise

  • Game Development
  • Video Games
  • Game Design
  • Page2
  • Unity3D
  • Mobile Applications
  • DirectX
  • Mobile Games
  • C++
  • Flash
  • Oculus Rift
  • Game Programming
  • Game Engines
Promotion